Now moved
to ALL - Current on desktop school
700 wide for printing
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D&T Framwwork Sub-Skills |
New Ideas |
Activities for teaching the yearly objectives
DATA Link
@@@@ Teacher KS3 Schemes of Work QCA @@@
Good link for Medium Term Planning
Below is now summarized in Flash our version above.
| . | Exploring ideas and the task |
Generating ideas |
Developing and modelling ideas |
Planning |
Evaluating |
Year 7 |
Role-play and user needs Key words Product pairs |
Alternative uses |
12-minute discussion Consultations Using grids Developing your idea 4 x 4 |
Sequence mapping CAD planning Group planner |
Questioning - product evaluation Six thinking hats ACCESS FM Ranking That's where I draw the line |
Year 8 |
Big and small questions Word association |
Look to the future Deconstruction Less is best? 6-3-5 |
Beg, borrow, steal Champions Improvise, play and experiment Get expert help Three-minute sketching |
Consequence diagrams Matrices Flow charts Sequencing Working in teams |
Questioning - product evaluation Look from a different angle Right angle Display CAFEQUE |
Year 9 |
A day in the life |
Walk on the wild side Look to the natural world Take a risk Design abacus |
Building a design Group crits Scamper |
LEGO production line Charting work-flow GANTT chart |
Questioning - product evaluation Compare and contrast |
Year 8 Designing objectives and teaching strategies
Exploring ideas and the task |
Generating ideas |
Developing and modelling ideas |
Planning |
Evaluating |
Explore needs, wants and opportunities in the context of designing for clients Live like the user Be a problem-finder Observe people and products Using materials |
Produce and consider conventional, original, unusual, unique and/or eccentric ideas Look to the future Deconstruction Less is best? 6-3-5 |
Try fresh or alternative approaches when developing ideas and overcoming new problems and challenges Beg, borrow, steal Champions Improvise, play and experiment Three-minute sketching |
Predict time needed for a series of subtasks within the overall task • Sequencing • Working in teams |
When evaluating their own ideas and products |
Explore and play with conventional and unconventional ideas related to the task Word association Using materials |
Use a range of design strategies which combine creative thinking and the application of knowledge Deconstruction Less is best? |
Develop different strategies to elaborate, embellish, expand and develop design ideas Champions Three-minute sketching |
Reflect and evaluate how time is used within an activity Sequencing |
Discuss with the users of their product the extent to which it meets the original design criteria and refine criteria further CAFEQUE |
Recognise critical factors that need to be included as design criteria Live like the user Observe people and products Product footprint Winners and losers |
Develop flexible and independent thinking about existing products and solutions (by encouraging, questioning, openness to ideas and approaches) when generating design proposals Look to the future Deconstruction |
Seek opinions of potential users of the product and decide whether their design criteria are accurate and detailed enough for the purpose Get expert help |
Decide on the main stages of making and the order in which they must be carried out Flow charts Sequencing Working in teams |
Modify and transform ideas, changing direction if needed, ask questions ( e.g. Where is this going? Does it work? What do I do next? What makes a good...? ) Right angle |
Identify conflicting criteria and determine which should take priority Product footprint Winners and losers |
Draw upon a wide range of information sources including those not provided by the teacher |
Find out what materials and components are available and use technical information to decide on their suitability for the task Building a design |
Gather technical information about the materials and components available and use this to inform decisions about suitability for purpose Matrices |
Justify decisions made in the selection of materials and methods of making Six thinking hats When evaluating the ideas and products of others |
Discuss, debate, question and challenge information and the nature of the task itself |
Record and share ideas with others and gather and use constructive feedback to develop a clear and detailed design proposal |
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Look ahead for problems and plan alternative ways of progressing and testing ideas and solutions Consequence diagrams |
Suggest the criteria that might have been used when designing and making aproduct
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Use solutions to problems from the present, and other times and cultures, to inform their design thinking |
Develop the capacity for manipulating images of products in the mind's eye, in a constructive or analytical way Look to the future |
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Carry out design-and-make assignments with teacher intervention and support where needed |
Identify the different materials and components and suggest why they have been used |
Draw conclusions from the gathered information and comment on its usefulness |
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Negotiate tasks with the teacher and/or others Working in teams |
Name and describe the methods and processes used to construct the product |
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Adopt given roles within a group Working in teams |
Distinguish between the quality of the design and the quality of manufacture |