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D&T  Framwwork Sub-Skills

New Ideas
Character with a message for your design book - then realise it as a polymorph with clip for message. 

 

 

Activities for teaching the yearly objectives
DATA Link

 

@@@@ Teacher KS3 Schemes of Work QCA @@@

Good link for Medium Term Planning

 

 

Below is now summarized in Flash our version above.

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Exploring ideas and

the task

Generating ideas

Developing and modelling ideas

Planning

Evaluating

Year 7

•  Role-play and user needs

•  Key words
•  Mood-board homework
•  Mind-mapping
•  Brainstorming
•  Mood-boards
•  Line-ups

•  Product pairs

•  Alternative uses
•  Morphology
•  New from old
•  Pattern design
•  Word and picture board
•  Product ranges
•  Create some space to reflect
•  Getting ideas
•  Modify the ...
•  Designing for reuse and recycle
•  Under-the-table designs
•  Building blocks

•  12-minute discussion

•  Consultations

•  Using grids

•  Developing your idea

•  4 x 4
logo critter design

•  Sequence mapping

•  CAD planning

•  Group planner

•  Questioning - product evaluation

•  Six thinking hats

•  ACCESS FM

•  Ranking

•  That's where I draw the line

Year 8

•  Big and small questions

•  Word association
•  Be a problem-finder
•  Live like the user
•  Observe people and products
•  Using materials
•  Learn from the past and other cultures
•  Product footprint
•  Winners and losers

•  Look to the future

•  Deconstruction

•  Less is best?

•  6-3-5

•  Beg, borrow, steal
Use a new idea, process and run with it. phone, string materials T3 mags.

•  Champions

•  Improvise, play and experiment

•  Get expert help

•  Three-minute sketching

•  Consequence diagrams

•  Matrices

•  Flow charts

•  Sequencing

•  Working in teams

•  Questioning - product evaluation

•  Look from a different angle

•  Right angle

•  Display

•  CAFEQUE

Year 9

•  A day in the life
•  Walk around a building
•  Why put it right?
•  Centring
•  Inspirational products
•  The bigger picture
•  Design abacus
•  PIES

•  Walk on the wild side

•  Look to the natural world

•  Take a risk

•  Design abacus

•  Building a design

•  Group crits

•  Scamper

•  LEGO production line

•  Charting work-flow

•  GANTT chart
•  Sustainable materials
•  Product impact

•  Questioning - product evaluation

•  Compare and contrast

Year 8 Designing objectives and teaching strategies

Exploring ideas and the task

Generating ideas

Developing and modelling ideas

Planning

Evaluating

Explore needs, wants and opportunities in the context of designing for clients

•  Live like the user

•  Be a problem-finder

•  Observe people and products

•  Using materials

Produce and consider conventional, original, unusual, unique and/or eccentric ideas

•  Look to the future

•  Deconstruction

•  Less is best?

•  6-3-5

Try fresh or alternative approaches when developing ideas and overcoming new problems and challenges

•  Beg, borrow, steal

•  Champions

•  Improvise, play and experiment

•  Three-minute sketching

Predict time needed for a series of subtasks within the overall task

• Sequencing

• Working in teams

When evaluating their own ideas and products

Explore and play with conventional and unconventional ideas related to the task

•  Word association

•  Using materials

Use a range of design strategies which combine creative thinking and the application of knowledge

•  Deconstruction

•  Less is best?

Develop different strategies to elaborate, embellish, expand and develop design ideas

•  Champions

•  Three-minute sketching

Reflect and evaluate how time is used within an activity

•  Sequencing

Discuss with the users of their product the extent to which it meets the original design criteria and refine criteria further

•  CAFEQUE

Recognise critical factors that need to be included as design criteria

•  Live like the user

•  Observe people and products

•  Product footprint

•  Winners and losers

Develop flexible and independent thinking about existing products and solutions (by encouraging, questioning, openness to ideas and approaches) when generating design proposals

•  Look to the future

•  Deconstruction

Seek opinions of potential users of the product and decide whether their design criteria are accurate and detailed enough for the purpose

•  Get expert help

Decide on the main stages of making and the order in which they must be carried out

•  Flow charts

•  Sequencing

•  Working in teams

Modify and transform ideas, changing direction if needed, ask questions ( e.g. Where is this going? Does it work? What do I do next? What makes a good...? )

•  Right angle

Identify conflicting criteria and determine which should take priority

•  Product footprint

•  Winners and losers

Draw upon a wide range of information sources including those not provided by the teacher

Find out what materials and components are available and use technical information to decide on their suitability for the task

•  Building a design

Gather technical information about the materials and components available and use this to inform decisions about suitability for purpose

•  Matrices

Justify decisions made in the selection of materials and methods of making

•  Six thinking hats

When evaluating the ideas and products of others

Discuss, debate, question and challenge information and the nature of the task itself
•  Big and small questions
•  Product footprint

Record and share ideas with others and gather and use constructive feedback to develop a clear and detailed design proposal
•  Less is best?

 

Look ahead for problems and plan alternative ways of progressing and testing ideas and solutions

•  Consequence diagrams

Suggest the criteria that might have been used when designing and making aproduct
•  Questioning
•  Display

 

Use solutions to problems from the present, and other times and cultures, to inform their design thinking
•  Be a problem-finder
•  Learn from the past and other cultures

Develop the capacity for manipulating images of products in the mind's eye, in a constructive or analytical way

•  Look to the future

 

Carry out design-and-make assignments with teacher intervention and support where needed

Identify the different materials and components and suggest why they have been used
•  Questioning
•  Look from a different angle

Draw conclusions from the gathered information and comment on its usefulness

 

 

Negotiate tasks with the teacher and/or others

•  Working in teams

Name and describe the methods and processes used to construct the product
•  Questioning
•  Look from a different angle

 

 

 

Adopt given roles within a group

Working in teams

Distinguish between the quality of the design and the quality of manufacture
•  Questioning
•  Look from a different angle
•  Display